a macro) for a spray pattern once and have a program (i.e. Because the recoil pattern for each gun is constant, it is feasible to manually record a set mouse movement path (i.e. To compensate for recoil, players move their mouse in such a way that the mouse movement mirrors the weapon's recoil across the y=x axis. For example, every time a player fires an M4 rifle in-game, the gun will recoil in a pattern that looks like a flipped-seven. In CS:GO, every gun recoils in a set pattern. I developed this project in order to learn and practice C++, Windows programming, and GUI design. If you want to test SteadyHand in-game, run CS:GO with the launch option -insecure and play in a offline map/match. The main differences involve better coding style and documentation/comments in the master branch.ĭisclaimer: This program is a proof-of-concept, meaning that it is not meant to be used in live CS:GO games to cheat. There are differences in the UI between the current master branch and video demo (based off the legacy2018 branch), but the key aspects and functionality of the program remain the same. An auto-aim/recoil assist program for Counter-Strike: Global Offensive (CS:GO) created by Keon (Isaac) Park, CS Illinois, and written in C++ using the Windows API, openFrameworks, Valve's Game-State Integration, and Crow.ĭemo Video from 2018.
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